๐งญ Learning Outcomes
By the end of this week, you will be able to:
- Explain the concept of humanisation in ICT and its importance in UX
- Apply cognitive psychology principles to design user-centred interfaces
- Understand the psychology of colour and apply it effectively in UX
- Identify the principles of branding and digital brand experience
- Recognise the importance of professional ethics (BCS & IET Codes of Conduct)
๐น 1. Humanisation of ICT
Key Features of Humanised Tech
- Gesture, voice, and touch interactions
- Context-aware and intent-aware devices
- Adaptive systems and ambient intelligence
- Seamless multi-device interaction
- Alexa / Google Home โ voice-driven interfaces
- Smartwatches adapting display based on user activity
- Adaptive learning apps adjusting difficulty based on performance
๐ญ Class Discussion
Question: How does your phone adapt to you personally? Think of examples where it predicts what you need.
Take 2 minutes to think and discuss with a partner.
HCI & UX Foundations
"A discipline concerned with the design, evaluation, and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them."
๐ฏ Aim: Optimise performance of human and computer together.
Approach: User-Centred Design - Interfaces should be intuitive and natural.
"Talking to users is not a luxury โ it's a necessity."
Utilitarian vs Hedonic Design
| Utilitarian | Hedonic |
|---|---|
| Focuses on practical tasks and efficiency | Focuses on pleasure, emotion, and experience |
| Example: Online banking app | Example: Spotify UI with visual animations |
๐น 2. Cognitive Psychology in UX
Card, Moran & Newell, 1983
- Perceptual system โ receives input (~100 ms)
- Cognitive system โ interprets and decides (~70 ms)
- Motor system โ executes actions (~70 ms)
Types of Memory:
- Sensory Memory โ lasts milliseconds, unprocessed
- Short-Term Memory (STM) โ 7 ยฑ 2 chunks (Miller, 1956)
- Long-Term Memory (LTM) โ semantic, episodic, procedural
Design Tips:
- Use meaningful chunks (icons, categories)
- Avoid cognitive overload
- Help users "close" tasks easily
Users build internal mental models of how systems work.
Designers must match the system's conceptual model to the user's mental model.
- Visual clues that suggest how an object is used
- No prior knowledge needed
- E.g., buttons that look "pressable" or sliders that imply "dragging"
๐งช Quick Analysis Activity (5 min)
Task: Look at two app interfaces shown by your lecturer (one cluttered, one minimalist)
Questions to consider:
- Which feels easier to use? Why?
- What cognitive principles are at play?
- How does each interface handle memory load?
Emotional Design
Don Norman's 3 Levels of Emotional Design:
| Level | Focus | Example |
|---|---|---|
| Visceral | First impression / visual appeal | Apple packaging |
| Behavioural | Ease of use, control | Google search simplicity |
| Reflective | Long-term satisfaction & meaning | Duolingo's progress tracking |
Psychological Phenomena in UX
| Phenomenon | Meaning | Example |
|---|---|---|
| Pavlovian Conditioning | Conditioned response to trigger | Notification sound triggers checking phone |
| Aesthetic Usability Effect | Attractive design perceived as easier | iPhone UI |
| Von Restorff Effect | Isolated element stands out | Red "Delete" button |
| Serial Position Effect | Recall first & last items best | Navigation menu layout |
| Mere-Exposure Effect | Familiarity increases preference | Button location consistency |
| Chameleon Effect | Users mirror design tone | Calm colour โ calmer interaction |
๐น 3. Colour Theory in UX
๐จ Human Perception
- Most sensitive to green/yellow
- Least sensitive to blue
- Avoid problematic pairings: red on blue, green on red
Guidelines
- Use colour coding consistently
- Colour must mean something to the user
- Avoid overstimulation โ too much colour increases search time
๐ Colour Psychology
Passion, Urgency
Trust, Calm
Nature, Health
Fun, Creativity
Mystery, Luxury
| Colour | Association | UX Use Case |
|---|---|---|
| Red | Passion, urgency | CTA buttons, warnings |
| Blue | Trust, calm | Banking apps, professional sites |
| Green | Nature, health | Fitness or environment apps |
| Orange | Fun, creativity | Kids' apps, campaigns |
| Black | Mystery, luxury | Premium products |
๐งช Interactive Demo: Stroop Test
Say the COLOR of the word, not what the word says!
This demonstrates cognitive interference - our brain processes the word meaning before the color!
๐น 4. Branding & Digital Brands
A brand is:
- Values
- Messaging
- Imagery
- Tone of voice
- Touchpoints
- Experiences
โจ Principles of Brand Design
- Clarity & Simplicity
- Consistency
- Uniqueness
- Relevance
- Memorability
- Emotional Appeal
- Authenticity
- Versatility
๐ Digital Branding โ Beyond Visuals
- Digital brand = sum of all user experiences
- Includes onboarding, social media, tone, transparency
- Every interaction shapes brand perception
Monzo built their brand through:
- Friendly, conversational tone of voice
- Human interaction in customer service
- Transparency in operations and fees
- Community engagement
๐ญ Case Study Discussion
Task: Compare BMW vs MINI branding values
Questions:
- What values does each brand communicate?
- How does design communicate these values?
- What emotions do they evoke?
๐น 5. Professionalism & Ethics
๐ BCS Code of Conduct โ 4 Principles
Consider health, privacy, security, and equality in all work.
- Respect data privacy
- Consider accessibility needs
- Protect vulnerable users
- Consider environmental impact
Work within competence and keep learning.
- Only take on work you're qualified for
- Continuous professional development
- Be honest about limitations
- Maintain professional standards
Act with diligence and avoid conflicts of interest.
- Carry out work diligently
- Avoid conflicts of interest
- Respect confidentiality
- Act in employer's/client's best interests
Uphold reputation and support peers.
- Uphold the reputation of the profession
- Support fellow professionals
- Advance public knowledge
- Encourage professional development in others
๐ IET Ethics
Fairness, integrity, and ethical behaviour across science and technology practices.
๐ญ Ethical Scenario Discussion
Scenario: You're a UX designer and your manager asks you to implement a "dark pattern" - a deliberately confusing interface element designed to trick users into subscribing to a service they don't want.
Questions:
- What should you do?
- Which BCS principles apply?
- How would you handle this professionally?
- What are the potential consequences?
Discuss in small groups for 5 minutes.
๐ Summary โ Pulling It All Together
- Humanisation makes technology feel natural and adaptive
- Cognitive psychology informs how people perceive, remember, and act
- Colour and emotional design shape experience and decision-making
- Branding creates long-term trust and connection
- Ethics guide responsible and inclusive design
๐งช Week 4 Assessment Task
Task Title: Humanising a Digital Experience
Objective: Apply cognitive psychology, colour theory, branding, and ethics to a real design scenario.
Instructions:
- Choose a digital product (app or website) that you use regularly
- Analyse its interface for:
- Humanisation features (voice, gestures, adaptability)
- Cognitive design choices (memory load, mental models, affordances)
- Colour use and emotional impact
- Branding strategy and consistency
- Ethical practices or dark patterns
- Write a short report (500 words) with 3 annotated screenshots explaining your observations
Report Structure:
- Introduction: Name the product and why you chose it
- Analysis: Cover all 5 areas listed above with examples
- Screenshots: 3 annotated images highlighting key points
- Conclusion: Overall assessment of the UX design
Optional Extension:
Suggest 3-5 improvements based on psychology and ethics principles covered in this lecture.
Submission:
- Format: PDF document
- Word Count: 500 words (+/- 10%)
- Due: Check Blackboard for deadline
- Understanding of humanisation concepts (20%)
- Application of cognitive psychology principles (20%)
- Colour theory analysis (15%)
- Branding evaluation (15%)
- Ethical considerations (15%)
- Quality of screenshots and annotations (10%)
- Writing quality and structure (5%)